﻿using DL.Characters.Player.FSM.StateMachine;

namespace DL.Characters.Player.FSM.State
{
    /// <summary>
    /// 战斗状态机启用时移动状态机的过渡态
    /// </summary>
    public class PlayerNullState : PlayerMovementState
    {
        public PlayerNullState(PlayerMoveStateMachine playerStateMachine, int property = 0) : base(playerStateMachine, property)
        {
        }
    }
}